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Rockstar confirms 30 fps target, PS5 Pro extras and Xbox Cloud Gaming

Official

Rockstar says Grand Theft Auto VI targets 30 frames per second on both console families. PS5 Pro adds PSSR upscaling and ray-traced shadows, and the game can also be streamed through Xbox Cloud Gaming.

In its November 10 Newswire post, Rockstar stated that the game targets 30 frames per second on PlayStation 5 and Xbox Series X|S. The post does not mention any other performance mode, and GameSpot reads it as the same frame rate on every platform, PS5 Pro included.

On PS5 Pro the game uses PlayStation Spectral Super Resolution (PSSR) for a clearer image and adds ray-traced shadows that Rockstar says are only available on that console. On PS5 in general it supports DualSense haptic feedback, adjustable in the accessibility settings, and Tempest 3D Audio. No resolution figures have been published.

The game will also be available through Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles, using the Xbox Series S graphics settings, so Xbox One owners can stream it even though there is no native Xbox One version. Remote Play is supported on both PlayStation and Xbox. Rockstar notes that streaming quality depends on the connection.

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