GTA VI: Release date
4 days until launch
| checked_on | 2026-11-15 | ||||||||||||||||||||||||||||||||||||||||||||||||
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| release_date | November 19, 2026 | ||||||||||||||||||||||||||||||||||||||||||||||||
| platforms | PlayStation 5, Xbox Series X|S | ||||||||||||||||||||||||||||||||||||||||||||||||
| platforms_note | Rockstar also says the game is playable through Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles (streamed with Xbox Series S graphics settings), and supports Remote Play on PlayStation and Xbox. There is no native Xbox One or PS4 version. | ||||||||||||||||||||||||||||||||||||||||||||||||
| not_announced_platforms | PC, Nintendo Switch 2, PlayStation 4 (native), Xbox One (native) | ||||||||||||||||||||||||||||||||||||||||||||||||
| not_announced_note | Only PC has been the subject of press reports. The other entries are listed simply because they are absent from Rockstar's official platform list (PS5 and Xbox Series X|S only). | ||||||||||||||||||||||||||||||||||||||||||||||||
| pc | status reported detail No PC version has been announced by Rockstar or Take-Two. On 2026-10-13 GamesBeat, citing unnamed industry sources, reported that a PC release is planned within the first three months of 2027; GameSpot relayed the report and noted Rockstar had said nothing official. GameSpot also reported that Xbox clarified the game will not be streamed to PC through Xbox Cloud Gaming. | ||||||||||||||||||||||||||||||||||||||||||||||||
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| preload | start_date 2026-11-10 detail Digital pre-load opened on Tuesday 2026-11-10: at midnight local time on PS5, and at 12 a.m. GMT worldwide on Xbox Series X|S. It is available to everyone with a digital pre-order; buyers of the boxed code version can redeem the code and pre-load as soon as they receive it (boxed codes were due at retailers from 2026-11-12). Pre-loading does not unlock the game early. On PS5 automatic pre-load needs auto-downloads enabled and the console on or in Rest Mode; on Xbox it needs automatic updates and the console on or in Sleep mode. conflict The pre-order announcement of 2026-06-24 (Newswire and press release) gave November 12 as the pre-load date. On 2026-11-03 Rockstar moved digital pre-load to November 10 and kept November 12 for the boxed code version. Older articles still quote November 12. | ||||||||||||||||||||||||||||||||||||||||||||||||
| storage | ps5_gb 212 xbox_catalog_download_bytes 225336573952 detail Rockstar's only figure is that the pre-load needs up to 212 GB of free space depending on the device; it gives no separate PS5 and Xbox numbers. The PlayStation Blog tells PS5 owners to free at least 212 GB. The Microsoft Store catalog lists the Xbox download package at 225,336,573,952 bytes, which is 225.3 GB in decimal units or about 209.9 GiB in binary units. No official final installed size has been published. conflict Rockstar says 'up to 212 GB' while the PlayStation Blog words it as a minimum of 212 GB. Some sites quote 225.3 GB for Xbox and 209.8 GB for PS5 from store listings; the Xbox catalog figure could be verified (225.3 GB decimal, which is itself about 209.9 GiB), the 209.8 GB PS5 figure could not. xbox_gb is left null because no official Xbox-specific figure in GB exists. status official for the 212 GB figure; store-listing data for the Xbox byte count | ||||||||||||||||||||||||||||||||||||||||||||||||
| physical | detail The physical version is a box containing a single-use download code; Rockstar states that no disc is included. It exists for the Standard Edition only (there is no physical Ultimate Edition; owners can buy the digital Ultimate Edition Upgrade after redeeming the code). Boxed copies were due for shipping and pickup from 2026-11-12. Physical pre-orders include the Vintage Vice City Pack. PlayStation codes are locked to the region group of the account (for example Brazil; Latin America; North America; Oceania; Japan; United Kingdom; rest of EMEA and Asia), Xbox codes are not region-locked, and codes sold in Japan expire 170 days after launch day. | ||||||||||||||||||||||||||||||||||||||||||||||||
| ratings |
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| performance | detail Rockstar states the game targets 30 frames per second on both platforms. On PS5 Pro it adds PSSR upscaling for a clearer image and ray-traced shadows that Rockstar says are available only on PS5 Pro; the PlayStation Store tags the game as PS5 Pro Enhanced. On PS5 generally Rockstar lists DualSense haptic feedback (adjustable in accessibility settings), Tempest 3D Audio support and improved load times. Xbox Cloud Gaming uses Xbox Series S graphics settings. No resolution figures and no 60 fps or other performance mode have been announced; GameSpot reads the statement as 30 fps on every platform including PS5 Pro. resolution_note No official resolution has been published for any console. Figures such as 1440p seen on some sites are unofficial observations. status official | ||||||||||||||||||||||||||||||||||||||||||||||||
| online | detail Rockstar and both store listings describe Grand Theft Auto VI as a single-player experience. The PlayStation Store lists it as 1 player with offline play enabled, and the Microsoft catalog tags it single player. No online or multiplayer mode has been announced and no date for one exists. Digital pre-orders include one month of GTA+, the existing subscription tied to GTA Online and its games library. GameSpot reported after the Extended Look that the single-player game launching in November has no microtransactions. note The ESRB label still carries the In-Game Purchases notice and the PlayStation Store says in-game purchases are optional; how that squares with the reported absence of microtransactions is not explained in the sources (the paid Ultimate Edition Upgrade exists as an add-on). Press speculation that a separate online component will follow is not included as fact. status official for the single-player description; nothing announced about an online mode | ||||||||||||||||||||||||||||||||||||||||||||||||
| developer | Rockstar Games | ||||||||||||||||||||||||||||||||||||||||||||||||
| developer_note | Both stores credit Rockstar Games as developer. Press coverage attributes creative leadership to Rockstar North (GameSpot cites Rockstar North's Rob Nelson). | ||||||||||||||||||||||||||||||||||||||||||||||||
| publisher | Rockstar Games (publishing label of Take-Two Interactive Software) |