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Talking to, provoking or defusing NPCs

Rapporté, non confirmé

Building on Red Dead Redemption 2, the player can greet or antagonise passers-by, and aiming a weapon can make people back down without a fight. NPCs notice when someone lingers to eavesdrop and may leave or turn hostile.

Catégorieworld
Vu dansIGN interview with Rob Nelson

Sources