Talking to, provoking or defusing NPCs
Berichtet, nicht bestätigtBuilding on Red Dead Redemption 2, the player can greet or antagonise passers-by, and aiming a weapon can make people back down without a fight. NPCs notice when someone lingers to eavesdrop and may leave or turn hostile.
| Kategorie | world |
|---|---|
| Zu sehen in | IGN interview with Rob Nelson |