Talking to, provoking or defusing NPCs
Publicado, sin confirmarBuilding on Red Dead Redemption 2, the player can greet or antagonise passers-by, and aiming a weapon can make people back down without a fight. NPCs notice when someone lingers to eavesdrop and may leave or turn hostile.
| Categoría | world |
|---|---|
| Aparece en | IGN interview with Rob Nelson |